Minecraft

Minecraft’s Website Doesn’t Effectively Introduce Its World
A Cinematic Onboarding Experience for New Players
How might we help new users explore and understand the adventurous and creative experiences of Minecraft?
Problem & Solution
Many Minecraft players are young, making parents key decision-makers
Focusing on Key Experience Gaps in the Minecraft Website
I focused on major issues in the current Minecraft website. News dominating the hero section, unclear differences between game titles, and the Marketplace not being strongly highlighted. Iexplored design ideas to better showcase the world, guide players to the right game, and emphasize community creations.
Before

after

Final Designs
Using a Cinematic Entry to Create a More Immersive Start
A cinematic loader builds anticipation before revealing the hero section. As users scroll, the hero transitions through descending pillars, creating the feeling of entering the Minecraft world and guiding users into the experience.
'Loader+Hero' Section
Helping New Players Understand the Game
To help users quickly understand the different Minecraft experiences, I designed a scrolling section where the background changes for each game. Short descriptions introduce the gameplay of each game, helping users compare them and decide which one they want to explore.
'Game Introduction' Section
Turning the Marketplace into a Discovery Experience
'Marketplace' Section
Highlighting the Educational and Creative Value of Minecraft
To help new players and the guardians of young players understand the value of Minecraft, I highlighted its educational and creative aspects, showcasing the game’s potential for learning and broader educational use.
'Why Minecraft' Section
Bringing Clear Hierarchy to the News Section
'What's new?' Section
Design Process
Focusing on Key Experience Gaps in the Minecraft Website
Designing a Cinematic Onboarding Experience
To help new players understand Minecraft’s diverse gameplay, I designed a cinematic browsing structure. Through mid-fidelity wireframes, I explored how content hierarchy, scrolling interactions, and visual transitions could guide new users through Minecraft’s core experiences.

Mid-fidelity
Bringing the Website to Life
To bring a sense of liveliness to the Minecraft website, I developed the layout in Figma and then moved the design into Framer to test various interactions. Through this process, I was able to introduce more dynamic transitions and improve the overall sense of immersion and engagement across the site.

Tesing Interactions in Framer
Ensuring a Consistent Experience Across Devices



Reflections
Designing for Clear Information Hierarchy
Validating with New Players and Parents
Expanding Minecraft’s Educational Potential
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